BioShock is one of those games to whichyou look forwrd and by the time you actually get your hands on it you’re far too afraid to play it for the fear of being disappointed. for me.
System Shock 2 came way back in 1999, it was a mind blowing game and people have been awaiting its sequel The sequel never came, but years later it was announced that Irrational had been working on BioShock, a spiritual successor to the System Shock series.
System Shock 2 (SS2) was one of the favorite games back then, since it was right up there with Thief: The Dark Project when it came to atmospherically charged experiences. The game was so catching and seducing that every little experience it had to offer was magnified tenfold because of the way it would draw you in.
The world around you was so well-designed that it actually felt like it told a story on its own – this, coupled with the way the scattered PDAs displayed personal messages that pieced together the events that transpired, formed a brilliant and innovative way of passive storytelling, that didn’t steal the spotlight away from the gameplay.
BioShock can be viewed as high percentage replica of System Shock 2, in that sense – its ruined underwater dystopia, Rapture, has voice recordings scattered all over that have an insightful way of getting the game’s plot across with the personal touch of its inhabitants. The world too is reminiscent of System Shock 2’s space ship, since they both seemed like they once brimmed with life, but were now only empty shadows of their former selves. This setting put me at ease, since it seemed vaguely familiar to that in SS2 and altogether different at the same time.
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