The Burnout series has added and subtracted plenty of features over the past few years by continually adjusting and refining its hard-driving formula from iteration to iteration. Burnout Dominator isn’t a proper sequel for the series, because Burnout 5 is currently in development for the PlayStation 3 and Xbox 360. Instead, Burnout Dominator takes bits and pieces of the driving mechanics and features from the past Burnout games and brings them together in a new way. The result is a slightly more skill-based racing game than the more combative approach taken in the last couple of games in the series, but the changes are slight enough that anyone looking for a high-speed racing game should find Burnout Dominator enjoyable.
The key to the Burnout series has always revolved around driving dangerously. Burnout Dominator is more impressive on the PSP than it is on the PlayStation 2, and you get the distinct impression that this game was designed with the PSP in mind because it has more in common with something like Burnout Legends than with Burnout Revenge. While the experience may feel a little bit scaled back in spots, this is still a fast-paced driving game with a good sense of speed.
While the game moves quickly, it does so at the expense of overall visual quality. The car models are chunky and occasionally ugly. The crashes don’t deform those car models very much, so they aren’t the huge, dramatic events that they’ve been elsewhere.
Also, if you’ve been playing Burnout in HD on the Xbox or Xbox 360 lately, it can be hard to transition to the PSP’s small screen or the PS2’s very blocky-looking display. It can be tough to make out other cars at a distance, and the game moves so quickly that you need to identify those threats as soon as possible. The PS2 version supports 480p, which cleans up the image a bit, but it doesn’t completely solve the problem. And in case you were wondering, the PS2 version of the game seems to run well on a PlayStation 3.
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